![]() ![]() With update 66692, Monks receive +3/+3 armor.Also worth noting that unique unit rush is a viable plan, since it can change attack forms while being cheap and fast. ![]() To conclude, although they seem to have lackluster mobile military choices, the Bengalis in fact have versatile tactics, as they have a decent economy to bring up many choices such as archer or elephant and even Monk rush. So they have good economy, monks, navy, and elephants. Mahayana also increases the population-efficiency of Villagers and Monks. They get additional Villagers from Town Centers every Age advanced. Their navy can regenerate, which is an okayish boost. Their unique unit, the Ratha, can compensate for lacking Knights and Cavalry Archers, since it can switch its attack. Their siege is good, lacking only Siege Onagers and Bombard Cannons, but having excellent Armored Elephants. The infantry are mediocre, lacking Plate Mail Armor, but is perfectly serviceable in the Castle Age. Their Stable units are limited to Light Cavalry (other than excellent Battle Elephants). ![]() The other land units, however, are average, as lacking Thumb Ring hinder their Arbalesters, while they also lack the Hand Cannoneer. Their Monks are great having all upgrades, plus having great survivability on account of having +3 armor against both ranged and melee attacks. These elephants can be boosted further with Paiks giving them faster attacking speed. In addition, their elephants take -25% bonus damage and resist conversion, with the latter compensating for the lack of Heresy. Their elephant corps is very formidable, having all non-unique elephant units with all upgrades (except Thumb Ring for the Elephant Archer). The Bengalis are an elephant and naval civilization. Team bonus Trade units yield 10% food in addition to gold.
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